Infernity Destroyer
DARK 6

Infernity Destroyer

  • Archetype:
  • Infernity

  • ATK:
  • 2300

  • DEF:
  • 1000

  • View:
  • 3592




When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 1600 damage to your opponent. You must have no cards in your hand to activate and to resolve this effect.




 
 
AI Power Analysis
Board breaker / Going-secondConfidence: Medium
42± 8/ 100
Power Score
Intrinsic 43
Deck 42

Infernity Destroyer — Power Evaluation

Final Score: 42 ± 8 · Confidence: Medium

  • Intrinsic: 43 · Deck: 42 · Meta: provisional
  • Primary role: Board breaker / Going-second

Why it scores here

The card's only effect is a battle-triggered 1600-damage punisher, and it is gated by an empty hand on both activation and resolution. That gate is a real play constraint, so the card converts into damage only in narrow late-game spots. Its 2300 ATK and Level 6 body earn little on their own; the score comes from its consistent 1 to 2 copy inclusion in Infernity lists (partner co-occurrence 75%) and its generic deckbuilding cost, not from raw stats. No combo evidence exists, so the combo and resource axes stay low.

Axis scores

Axis Score Evidence
Accessibility 40 No searcher or combo route appears in the evidence; it is a plain body in 4 decks at 1 to 2 copies (observed, inferred for route quality).
Combo & Conversion 30 Zero recorded combo appearances; the only conversion is 1600 damage after a battle kill, with no board-building effect (verified from text, observed zero appearances).
Resource Economy 25 No draw, search, recursion, or card advantage in the text; the effect is pure damage (verified).
Effect & Interaction 35 No negation or removal; it punishes a battle win only when the player's hand is empty, which is situational (verified text, inferred strength).
Material Utility 40 Level 6 Dark Fiend body is a generic material shape, but the evidence gives no material-use data (inferred from level, attribute and race).
Resilience & Flexibility 30 Requires winning a battle and an empty hand, and it has no backup effect if the battle route is blocked (verified text, inferred).
Deck-Building Efficiency 60 Single-copy-friendly, no garnet or lock, and no self-restriction beyond the hand condition (observed copy distribution, inferred).

Calculation

Weight profile: Board breaker / Going-second profile, no secondary role blend. Intrinsic ≈ 43, Deck ≈ 42, Meta = provisional. Modifiers: Hand-empty activation and resolution requirement (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts a battle win into 1600 damage, a reliable finisher in an empty-hand late game
  • Included in 4 of 4 sampled decks with consistent 75% co-occurrence with Infernity partners
  • Generic Level 6 Fiend body with no garnet or lock cost to run

Weaknesses

  • The empty-hand condition blocks use in most mid-game states
  • Needs a successful battle; no effect to force one
  • 2300 ATK is unremarkable and earns no points on its own

Counters / choke points

  • Keeping any card in hand blocks activation and resolution
  • Removing the attacker or the monster before battle
  • Battle avoidance or a defensive monster that is not destroyed by battle

Best use

Late-game battle finisher once the hand is empty. Decks: Infernity. Suggested copies: 1.

Evidence & gaps

  • Verified: Effect text: 1600 damage on battle destruction sent to Graveyard, requires empty hand to activate and resolve; Level 6, DARK Fiend, 2300 ATK / 1000 DEF; Legal in TCG, OCG, MasterDuel and DuelLinks
  • Observed: Appears in 4 of 4 sampled decks at 1 to 2 copies (avg 1.5); Infernity partners co-occur in 75% of decks; No combo appearances recorded
  • Inferred: Battle-based role with situational conversion; Generic Level 6 material shape
  • Data gaps: no combos supplied, so combo conversion is text-only inference no searcher or material-use tables for this card no banlist token, assumed 3 copies no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only guide mention is a generic archetype overview with no card-specific detail











https://metaduelist.com/
Top