DARK
6Infernity Destroyer
Archetype:
Infernity
ATK:
2300
DEF:
1000
View:
3592
When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 1600 damage to your opponent. You must have no cards in your hand to activate and to resolve this effect.
Infernity Destroyer — Power Evaluation
Final Score: 42 ± 8 · Confidence: Medium
- Intrinsic: 43 · Deck: 42 · Meta: provisional
- Primary role: Board breaker / Going-second
Why it scores here
The card's only effect is a battle-triggered 1600-damage punisher, and it is gated by an empty hand on both activation and resolution. That gate is a real play constraint, so the card converts into damage only in narrow late-game spots. Its 2300 ATK and Level 6 body earn little on their own; the score comes from its consistent 1 to 2 copy inclusion in Infernity lists (partner co-occurrence 75%) and its generic deckbuilding cost, not from raw stats. No combo evidence exists, so the combo and resource axes stay low.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | No searcher or combo route appears in the evidence; it is a plain body in 4 decks at 1 to 2 copies (observed, inferred for route quality). |
| Combo & Conversion | 30 | Zero recorded combo appearances; the only conversion is 1600 damage after a battle kill, with no board-building effect (verified from text, observed zero appearances). |
| Resource Economy | 25 | No draw, search, recursion, or card advantage in the text; the effect is pure damage (verified). |
| Effect & Interaction | 35 | No negation or removal; it punishes a battle win only when the player's hand is empty, which is situational (verified text, inferred strength). |
| Material Utility | 40 | Level 6 Dark Fiend body is a generic material shape, but the evidence gives no material-use data (inferred from level, attribute and race). |
| Resilience & Flexibility | 30 | Requires winning a battle and an empty hand, and it has no backup effect if the battle route is blocked (verified text, inferred). |
| Deck-Building Efficiency | 60 | Single-copy-friendly, no garnet or lock, and no self-restriction beyond the hand condition (observed copy distribution, inferred). |
Calculation
Weight profile: Board breaker / Going-second profile, no secondary role blend. Intrinsic ≈ 43, Deck ≈ 42, Meta = provisional. Modifiers: Hand-empty activation and resolution requirement (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts a battle win into 1600 damage, a reliable finisher in an empty-hand late game
- Included in 4 of 4 sampled decks with consistent 75% co-occurrence with Infernity partners
- Generic Level 6 Fiend body with no garnet or lock cost to run
Weaknesses
- The empty-hand condition blocks use in most mid-game states
- Needs a successful battle; no effect to force one
- 2300 ATK is unremarkable and earns no points on its own
Counters / choke points
- Keeping any card in hand blocks activation and resolution
- Removing the attacker or the monster before battle
- Battle avoidance or a defensive monster that is not destroyed by battle
Best use
Late-game battle finisher once the hand is empty. Decks: Infernity. Suggested copies: 1.
Evidence & gaps
- Verified: Effect text: 1600 damage on battle destruction sent to Graveyard, requires empty hand to activate and resolve; Level 6, DARK Fiend, 2300 ATK / 1000 DEF; Legal in TCG, OCG, MasterDuel and DuelLinks
- Observed: Appears in 4 of 4 sampled decks at 1 to 2 copies (avg 1.5); Infernity partners co-occur in 75% of decks; No combo appearances recorded
- Inferred: Battle-based role with situational conversion; Generic Level 6 material shape
- Data gaps: no combos supplied, so combo conversion is text-only inference no searcher or material-use tables for this card no banlist token, assumed 3 copies no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only guide mention is a generic archetype overview with no card-specific detail






